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After years of waiting, dozens of different developer kits, and more beta tests than we can shake a stick at, the era of truly immersive virtual reality headsets is finally upon us. Both HTC’s Vive and Facebook’s Oculus Rift are primed and prepped to hit shelves for everyone to buy for themselves…but with HD screens and gigabytes of extra data for things like movement and spacial positioning, what do these systems really need to get up and running completely?

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