Designed from the start to be a fully procedural co-op game!
Windwardcom.Tasharen.Windward
Designed from the start to be a fully procedural co-op game, Windward can be played by yourself, but it truly comes alive when playing with friends. Start by generating a procedural world that will be unique to you, design your own custom faction then sail forward fighting pirates, trading with towns, doing quests or simply exploring -- it's up to you how you want to play.
As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.
As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?
As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.
Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.
And so, on the topic of adventures -- ready to have yours?
NOTE: Requires a high-performance device, such as NVIDIA SHIELD. Run the Windward: Performance Test (free app) to check your device's performance before buying the game.
What's in this version : (Updated : Nov 2, 2015)
- uploadSteam command will no longer update the title and description of existing items. If you want to alter those, do it via Steam by navigating to your mod’s page. It also won’t make your update private anymore, and will instead keep whatever visibility it was set to prior to the update.
- Player files are no longer locked to mods. Items that get created while mods are active will become locked to mods instead. If you don’t have the necessary mods active, those items simply won’t function: their stats won’t apply, and it won’t be possible to equip, sell or salvage them.
- Player resources and XP earned in modded games are now tracked separately from resources and XP earned in vanilla games. This way if you want to make a mod that gives you a bazillion gold in single player you won’t be prevented from playing online.
- Upgrading items using gold now depends on the level difference between the item’s current level and the player’s level. In other words upgrading an item by only 1 level is going to be much cheaper than upgrading it by 10 levels.
- Fixed the item description when combining advanced construction supplies with other tools.
- Opening up the world map for the first time will now be faster.
Required Android O/S : 5.0+
Post a Comment Blogger Facebook
We welcome comments that add value to the discussion. We attempt to block comments that use offensive language or appear to be spam, and our editors frequently review the comments to ensure they are appropriate. As the comments are written and submitted by visitors of The Sheen Blog, they in no way represent the opinion of The Sheen Blog. Let's work together to keep the conversation civil.